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The 1v1 side was won by Zack ‘LDZ’ Janbay, while the 2v2 side was won by Zack ‘Boomie’ Bielamowicz and Ngwa ‘Remmy’ Nforsi.
In 2018, Blue Mammoth Games held yet another year of tournaments, this time partnered with DreamHack. Players were awarded ‘Circuit Points’ for participation and the players with the highest points were signed up automatically for the 32-player Brawlhalla World Championship which would have a prize pool of $100,000 dollars – the highest the game had seen so far. It was titled the Brawlhalla Circuit and was sponsored by several organizations in partnership. It was eventually held in the Cobb Galleria in Atlanta.įinally, in 2017, Blue Mammoth Games announced the worldwide tournament of competitive Brawlhalla play. The top 3 placements in this tournament also contributed to the qualifications for the World Championship – which would mean that they would get a free plane ticket and a hotel room to stay in the place where the physical tournaments would be held. The prize pool was pretty small, though, as $1000 dollars per week were split between the top eight players per tournament. It was entirely online and was held on the North American and European servers – with 1v1 and 2v2 modes held separately. The very first tournament started off in 2016 which was titled ‘Brawlhalla Championship Series’ (BCX for short) and it lasted as a series of 21 weekly tournaments.
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But once it finally saw a release outside of the beta, the developers Blue Mammoth Games began hosting their own tournaments. In the beginning, the events were held by the community on small scales. So, how did the Brawlhalla Esports scene start and just how massive is it as of today? Let’s take a thorough look into its history and where it stands today. A major AAA company like Ubisoft purchasing the game definitely helped its case further, as they can afford to sponsor it on the scale required. Naturally, when an online game becomes so successful, it enters the Esports scene where the world’s best players can compete against each other for a hefty prize pool. Fortunately, when people gave it a shot and provided the developers with feedback – the game evolved into a respected fighting game that thrived with millions of active players despite the free-to-play model. When Brawlhalla was originally released, it was confused for a 2D clone of the popular Super Smash Bros franchise.
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